Electronic Arts and BioWare updated fans on the development progress of Dragon Age: Dreadwolf. On the official website, the publisher confirmed that the alpha stage has been reached, and, from now on, efforts will be put to polish graphics and the game’s narrative.
According to EA, the alpha milestone will allow a connection between the “various parts of the game”. For the first time since the beginning of pre-production, the game will be able to be experienced from start to finish, “from the opening scenes of the first mission to the end”. In addition, the devs will apply gameplay and visual fidelity treatments with a macro perspective.
“It is now possible to assess the pace of the game, how relationships evolve over time and player progression, as well as narrative cohesion — basically how the story fits together. It is possible to take the story that we wrote and see if it is being conveyed well through the central people of the game, the dialogues, scenes, and, finally, the journey of those who play.”
Like the other titles in the franchise, Dragon Age: Dreadwolf will be single-player and will have a strong focus on the campaign. This concept will bring together elements of the world and the risks, as the experience is based not only on the evolution of the characters but also on the impacts caused by each decision made.
BioWare also anticipated that, despite reaching an important milestone, much remains to be done. More development news will be available on the companies’ official pages in future updates.
On another occasion, BioWare confirmed that Dragon Age: Dreadwolf will not require players to have experienced the entire franchise. Sylvia Feketekuty, the game’s screenwriter, reinforced the project’s independent footprint and confirmed an approachable approach for longtime fans and newbies alike.
Keyword: Dragon Age: Dreadwolf development reaches alpha stage>